
Still, Jeffery says the team isn’t opposed to making changes that sacrifice reality to make a more enjoyable experience. It encourages short bursts of fire and more careful play.

For one, there’s no option for a reticle or crosshair one step further even, the game forces your aim to drift a little bit to prevent players from being able to stick anything on the center of the screen to circumvent the limitation. The reason for this, Jeffery says, is to force players to slow down and aim using the iron sights the way they would have to in real life.
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To that end, the game has some mechanics many players unfamiliar with the series might find a little jarring. “It’s realistic to a point, but it’s not so inaccessible that you can’t pick up and play it.” He says the team is shooting for what he calls “accessible realism.” Rather than cater to the masses in a futile effort to tear them away from Call of Duty and Battlefield, Jeffery prefers to take that niche and build from within. Jeffery is cognizant of the fact that Rising Storm 2 - a hardcore shooter bent on historical accuracy - is operating in a niche market. They stay low, crouch more, stick to the safety of trenches and other cover, and generally become more careful in their play. Jeffery explained that it only takes a few rounds for most players to come to grips with their limitations in the game and adapt their playstyle accordingly. Fans of the previous game, a splinter from the Red Orchestra franchise, will be familiar with the stress and tactical demand that comes from such a low level of player health, but newcomers used to the regenerating health systems of more casual games like Call of Duty or Uncharted will have a rude awakening when they sit down to play Rising Storm 2. Jeffery isn’t too worried about that. “Once you realize that you’re vulnerable,” he said, “people play in a different way.” Jeffery makes no excuses for the game’s more realistic take on the multiplayer first-person shooter genre and that means a single shot is often enough to kill you. That’s the advice Sturt Jeffery, lead programmer on Rising Storm 2: Vietnam, gave me as our match began.

“You’re gonna want to try not to get shot.”
